There is a cyclic solution for 9 players, but you need to consider the elements to be Z3 x Z3, rather than Z9.
(0) (1 4 2 8) (6 5 3 7)
(1) (2 5 0 6) (7 3 4 8)
(2) (0 3 1 7) (8 4 5 6)
(3) (4 7 5 2) (0 8 6 1)
(4) (5 8 3 0) (1 6 7 2)
(5) (3 6 4 1) (2 7 8 0)
(6) (7 1 8 5) (3 2 0 4)
(7) (8 2 6 3) (4 0 1 5)
(8) (6 0 7 4) (5 1 2 3)
The three TV approach that you were considering for 10 players is also possible, however the construction is not so easy. I have arranged it below so that players occur three times each in the three positions within a block.
(1) (5 3 7) (2 X 8) (4 9 6)
(2) (X 7 4) (8 1 3) (6 5 9)
(3) (9 8 X) (1 5 4) (2 7 6)
(4) (3 2 5) (7 8 9) (1 X 6)
(5) (8 6 4) (7 X 2) (9 3 1)
(6) (2 4 3) (X 9 5) (7 1 8)
(7) (3 6 8) (4 2 9) (X 5 1)
(8) (5 6 7) (1 9 2) (3 4 X)
(9) (4 1 7) (5 8 2) (6 3 X)
(X) (6 2 1) (8 4 5) (9 7 3)
I am not aware of any mathematical treatment of the two byes per round scenario, so unfortunately I have no off-the-shelf solutions for 14 or 18 players.
With time getting closer, I fear we may end up with 14 players. I looked at what you posted in another thread regarding euchre and decided to start with that as a base:
Table 1 Table 2 Table 3 Byes
(10 9 v 12 2) ( 7 11 v 5 1) (4 3 v 6 8) (0 13)
(11 10 v 13 3) ( 8 12 v 6 2) (5 4 v 0 9) (1 7)
(12 11 v 7 4) ( 9 13 v 0 3) (6 5 v 1 10) (2 8)
(13 12 v 8 5) (10 7 v 1 4) (0 6 v 2 11) (3 9)
( 7 13 v 9 6) (11 8 v 2 5) (1 0 v 3 12) (4 10)
( 8 7 v 10 0) (12 9 v 3 6) (2 1 v 4 13) (5 11)
( 9 8 v 11 1) (13 10 v 4 0) (3 2 v 5 7) (6 12)
If I apply this to my scenario, with seating exactly in the same order, I notice that players 7 through 13 get 1st and 2nd picks twice, while the others get 3rd and 4th picks twice. They also oppose everyone either once or twice. I figure I may be able to double up these rounds, but I'll need to make some substitutions to even things out. That is, players 0 - 6 must be mapped somewhere to 7 - 13, and vice-versa, so that everyone gets equal picks.
Unfortunately, every substitution I have made so far results in some players competing with others 4 times. Is there such a substitution that I can make to complete rounds 8 through 14? I am uncertain what I am doing wrong, but some sleep will probably give me a fresh perspective.
I have all the other scenarios now accounted for, with the charts nearing completion (except 18 players, but I doubt we'll have that many at this point.) The 15- and 16-player scenarios now fit nicely into just 12 rounds. Thank you so much for your help once again.