Thank you very much for your prompt response.
Because I'm new at this, I might be using the wrong terms. I'll try to describe what I mean.
I play team risk on line. (That's why home and away don't really matter. Everyone is home in cyberspace.
)
Each game has 4 opposing teams. (Each team in the game has 3 opponent teams.) The size of the teams will vary from one game to another. But within one game, each of the teams will start with the same number of team mates. Games for teams using only 2 team mates will play on a smaller map, and have very different strategies, than games that have 5 team mates on each team.
The number of teams in all games is the same (always 4 teams). The size of the team determines the "bracket".
The brackets we use are:
4x5 (4 teams consisting of 5 team mates each)
4x4 (4 teams consisting of 4 team mates each)
4x3 (4 teams consisting of 3 team mates each)
4x2 (4 teams consisting of 2 team mates each)
4x6 (we are considering trying out this size. We might have one "flight?" for this size. We will not attempt to balance that)
To win the tournament, a team should be able to win
- with in the most brackets
- against the largest number of different teams
- on many different map sizes
Each game takes 2 to 3 months to play. Multiple games may be played simultaneously. But too many games at once, or too long a run for the tournament, becomes burdensome.
The ideal format for the regular season would be to have 2 (or 3) games (for each team) in each of the 4 main brackets
2 - 4x5's
2 - 4x4's
2 - 4x3's
2 - 4x2's
and to have each team play all other opponents once.
I realize this is not possible, because there would only be the opportunity to have 3 opponents in each game for a total of 6, when each team actually has 7 opponents. We could bump it up to 3 games per bracket, but the game load would be larger than we want, making the tournament run too long. Would this work better if we had just 7 teams in the league? Or 10 (where 3 games should allow a team to play all 9 opponent teams? But I suspect not all of the teams would play all of the other teams, then anyway. These combinations seem to move around in odd ways when trying to get 4 teams to the table.)?
This is just the regular season. Four teams will progress to a finals series. It, too, will run a little over 3 months.
So we might have to make do with evening out the number of games each team plays against each other team by either spreading the balance over the entire 4 brackets, or balancing it over two groups.
The 4x5's and 4x4's are both "large" games with the same maps, and similar strategies. Same for the small games - the 4x3's and 4x2's. The larger games depend a bit more on skill. The smaller games are more strongly influenced by luck. So one possibility would be to balance over the whole regular season series by doing
2 - 4x5's
2 - 4x4's
1 - 4x3
1 - 4x2
and adding in
1 - 4x6
to make up the 7 rounds described in the message you linked to me.
It's most important for the large games to be more balanced. At the bare minimum, each team should play every other team at least once. Better would be to get those 4 rounds as balanced as possible.
We don't know how many teams will sign up for this new league. Because we want to launch soon, we might only get 8 teams. But we're willing to accept up to 12.
I don't know how to determine which would be easiest to get closest to the ideal of balanced. But if one of them (8 or 10 or 12) is easier to balance we'd promote for that.
I hope this gives a clearer picture. Again, thank you very much for your help.